Draconus
Shiuming Lai
recalls a marvellous gothic platform adventure
from the 8-bit years
When I got my
Atari 800XL in 1985, I had the distinction among
my peers as the only computer owner with a floppy
disk drive, they all had to make do with pedestrian
loading speeds. Up to 1987, when a lucky few of
my classmates at school got shiny new STs, I
was alone in that respect.
Five years later
I met some other 800XL owners at a new school,
a few had 1050 disk drives like myself and some
had 1010 cassette program recorders. I borrowed
one of these with a stack of games to find out
what I'd been missing - many games (particularly
budget ones) had come out on cassette because
they, along with the hardware, were more affordable.
As far as I knew, more people had cassette recorders
than disk drives.
The first thing
to hit me was how excruciatingly slow Atari's
cassette recorders were, even compared to cassette
systems on other 8-bit computers. The guy I
borrowed the 1010 from had every Atari accessory
under the sun including a 1050 disk drive, so
I co-funded the purchase of a magical cassette-to-disk
transfer program called The Alchemist. Most
of his games were in cassette format and the
advertisement sounded appealing to us. When
we got it we found things to be not so easy,
the process was so fraught with techno-babble
about inter-record gaps and other quirks that we
didn't understand any of
it and hence failed dismally to transfer any
games.
Worth the
wait One of the cassette games I borrowed
was a monster-filled platform epic called Draconus. I'll never
forget the moment the title screen appeared, with that slick presentation and wonderful
mesmerizing music.
From
here the superb inimitable Zeppelin Games graphic
style and animation of all the sprites roped
me in with a vice-like grip, this was quintessential
late '80s gaming for the Atari XL/XE. Being
published under the Cognito label, the full-price
range of Zeppelin (king of quality budget games
in the Atari world), Draconus was also available
on floppy disk. I ordered a copy together with
Spy vs Spy Trilogy from Miles Better Software
in Stafford.
To
be truthful, I bought Draconus just for the
title music, I thought it was that good.
I hadn't counted on there being a superb game
underneath it. For the next few months I became
totally engrossed
in the world of Draconus, exploring the murky
dungeon-like caverns and getting a little further
each time I played. The atmosphere was at times
truly adrenalin-pumping with the repeated
shock factor of reaching a new screen that was
teeming with large monsters and swirling, squidgy pulsating
blobs. I remember one time during an IT lesson
at school, while programming the BBC Model
B sound chip as I did in those days because
we boys knew it all anyway, I accidentally found
the very simple algorithm for producing the
seemingly orchestrated background noises in
Draconus! I was astounded, the BBC sounded exactly
like Draconus on my 800XL!
At the peak of
my Draconus-playing phase I could remember the
entire map of the game, consisting of some 100
rooms, together with the exact location of all
the record and morph slabs, every magic
spell and room layout. I could complete the
game in around 20 minutes, taking on the manic
Tyrant Beast in a final screen no-holds-barred
showdown.
It occurred to
me that I should share my knowledge of the game
with other players, so one day I stayed behind
after school in the technical drawing room,
drafting an A3-sized map in painstaking detail.
I submitted it to Page 6's New Atari User magazine,
my bi-monthly fix of all things Atari. To my
disappointment all I received was a New Atari
User Tipster badge, I never saw my map for the
rest of the time I subscribed to the magazine.
A
few months ago I discovered a prototype web
site which was something I thought somebody
should have initiated long ago: an electronic
archive of New Atari User magazine, in the vein
of the Digital Antic Project and others, transferring
these cherished old magazines into the digital
domain for posterity. The person undertaking
this mammoth task is none other than Paul Rixon,
the magazine's 8-bit games reviewer for a long
time. Now the site is live and official with
a proper domain, I encourage all NAU fans to
give their support to Paul on this project,
which is officially sanctioned by Les and Sandy
Ellingham. After some mail exchanges with Paul,
I remembered my Draconus map and asked him if
he could check whether it had been published
after issue 54 (when I was too hyped-up with
ST fever to remember to re-subscribe). The answer
was no, but a map by someone else had been published
in issue 39. Which single issue did I
miss between 38 and 54? That's right, 39! So
with that, I end this retrospective. Draconus
remains one of the most influential games I've
ever played and I look forward to producing
a CD of its soundtrack to play in my car.
shiuming@myatari.co.uk
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